project-image

Nordlond Bestiary and Enemies Book

Created by Douglas H. Cole

A bestiary and enemies book for the Dungeon Fantasy RPG (Powered by GURPS).

Latest Updates from Our Project:

So...what's REALLY in the book?
over 2 years ago – Tue, Nov 23, 2021 at 06:07:00 AM

I can't guarantee that every single monster in here will fit in the 128 pages of the initial book. But if you're curious as to what you'll be getting...read on.

  • Acolyte. A novice cleric or other low-level initiate in holy or scholarly orders.
  • Álfar Warrior. A powerful faerie warrior, gifted in martial skills, and no slouch at magic.
  • Álfar Wizard. A faerie mage who uses magic as comfortably as humans breathe air.
  • Mylja Ormur. A giant poisonous creature that can burrow through rock and overrun a foe. May or may not be purple. But probably is.
  • Animated Armor. A construct of quality armor protecting a sanctum.
  • Badger. A woodland creature that is surprisingly fierce.
  • Badger, Giant. When it plays with you, you suffer.
  • Baenadýrið. “The Beast of Prayer.” Looks like a very large praying mantis, a demon.
  • Bandit/Pirate. Arrr, Captain!
  • Bandit/Pirate Captain. Arrrr, Mateys!
  • Bat. Not batman.
  • Bat, Giant. Maybe batman. No, just a giant sonar-emitting, blood-sucking creature.
  • Berserker. Classic enraged warrior. Those not short-lived due to Berserk are probably pretty dangerous.
  • Blaðakona. The Queen of Blades. A six-limbed demon, some of which limbs may be horrid grappling tentacles. (A variant of Peshkali, totally not a marilith)
  • Blóðughúfa. Bloody-hat, the Redcap. A wicked winter álfar who loves cruelty.
  • Bölvaðr. While an eldhuð (totally not tiefling) has a soul and is bound to the mortal realm, the bölvaðr is an accursed demon with human form. Their ability to pass as completely human causes no end of trouble.
  • Brenglaðr Ormur. Totally not an evil naga. Really.
  • Buzzard. Carrion bird; a hawk variant.
  • Cave Lion. You thought Simba was the Lion King? Heh. Heh heh heh.
  • Crow. A small black carrion bird, a variant (in the game) of raven.
  • Cult Fanatic. Totally dedicated. A bit whacked out. An enforcer for an evil cult.
  • Cult Warlock. Spellcaster, gifted with a demonic ability to cause damage at range. Every turn. And if you can do that, why do anything else? May or may not be playing host to a demonic rider.
  • Cultist. Deluded and power hungry, they always come in groups.
  • Death Dog. A two-headed rabid hound that roams through plains and temperate lands. They travel in packs, and may cross-breed with domestic dogs and wolves.
  • Deer, Fallow. Medium-sized deer native to Nordlond. Tasty.
  • Deer, Red (Elk). Very large deer native to Nordlond. Bringing down one of these will feed folks for a while.
  • Dire Wolf. A 500-lb wolf with serious anger management issues.
  • Dökktomte. Dark “gnomes,” they are to gnomes what the álfar are to the faerie and elves.
  • Dolphin. Cunning, friendly, and powerful, dolphins ply the oceans having way too much fun. Occasionally cruel in their sense of humor.
  • Draft Horse. A very large working horse, like a shire horse. Can weigh up to 3,000 lbs.
  • Dragon (True). Not just dragons in many sizes, but a “modifier” system that lets you build a drake up to and including an ancient five-headed dragon where each head has its own breath weapon. Not sure what to call it, though. Tamait, maybe?
  • Drekitroll. The dragon-troll. A really nasty draconic thing the size and intelligence of an ogre or troll.
  • Eagle. Magnificent bird of prey, one of the largest. Sharp pointy talons. Can do bad things even to goat-sized or wolf-sized prey.
  • Eagle, Giant. Yeah. Now they’re coming for you.
  • Earth Elemental. A creature of earth and stone.
  • Eddarcop. Twisted, bipedal, spider-like monstrosity.
  • Eðlufolk. Lizard-folk. Humanoid lizards that are servants to greater draconic masters. Territorial and tribal.
  • Elder Stóralf. Totally not a hobgoblin with magical abilities.
  • Eldingarlaun. A degenerate dragon with six legs. Spits lightning. Big.
  • Ettin. A two-headed mutant jotun, left over and twisted over time once the true elder Jotunn were kicked out of Jotunheim in a ragnarok event long past.
  • Falcon. Agile raptors, really, really fast.
  • Falleglygi. The beautiful lie. Succubus, incubus, tempter. While the shortest distance to a human’s willpower might be through their sex drive, not all are best tempted that way. Any betrayal of self can lead to the falleglygi consuming your soul.
  • Farm Horse. Standard working horse, popular because of their versatility.
  • Fiendling. Small, vicious little demons resembling a cross of a baboon and a thornbush. They throw…what now?
  • Fire Elemental. yeah. Creature of angry, living fire.
  • Fire Giant. A far cry from the mighty jotunn of ages past, but still dangerous, intelligent, and hateful of all those who live on Midgard. They mostly dwell off The Broken Coast far to the north and east of Akkerisborg…but sometimes they wander into more populated lands.
  • Fjallatroll. Mountain troll. Much more intelligent than the bestial thurs, these magic-wielding trolls make cunning and dangerous enemies.
  • Flying Sword. It’s a sword. That flies. And tries to kill you.
  • Frog, Giant. Not quite as bad as giant toads, but even so. Some are poisonous, and many can easily swallow a halfling or dwarf whole.
  • Frost Giant. Descendants of powerful beings who used to control Jotunheim, they now dwell in solitude in their Granite Halls.
  • Frostalf (Jack Frost). They believe that they oversee the change of seasons from autumn to winter. Maybe they’re right. Small faerie that pack a cold punch.
  • Gangaeðla. Tunnel lizards or walking lizards, they are the diggers and laborers of dragonkind. Totally not kobolds.
  • Giant Rat. Giant. Rat. A rat that is giant. I mean, really. What else?
  • Giant Shark. Large than your typical Nordlond shark, these meat-eaters are the size of the basking shark but without the gentle disposition.
  • Goshawk. A forest hawk with shorter, broad wings and a long tail. Astoundingly nimble in flight.
  • Green hag. Have you seen Legend? Meg Knucklebones? Yeah. Her.
  • Gremlin. Totally not from the movie. Really. Or am I kidding? Is that necklace made of elf ears? 
  • Grendelkin. Another form of troll. Hulking and green, but not in a derived-from-Marvel way. More of a Beowulf way. They are extremely difficult to bring down unless you know the trick.
  • Grim. Ominous faerie dogs with haunting howls, they are favored by nordalfs as mounts, and by more powerful álfar as pets. They can be affectionate and loyal if trained by the right master.
  • Haf Ormur. A sea serpent, another kind of degenerate dragon or ormur. Can get large enough to threaten small boats or swallow people whole.
  • Hafiðfólk. Fish-people or merpeople.
  • Hákarlmaðr. Shark head! These half-shark, half hominid are all bitey mean and such. A good stand-in for totally not sahuagin.
  • Half-Dragon Warrior. The fiercest of the humanoid dragonkin, they are the leaders and special forces of the bipdedal half-breeds set first against the álfar, and then the humanoids of Nordlond.
  • Harrier. A type of hawk seen flying low and slow over plains, moors, bogs, and cultivated fields.
  • Hawk. A generic raptor, found all over the world.
  • Hill Giant. Some of the smallest of the true giants, they are none too bright, and roughly on par with ogres, some trolls, and drekitrolls for “big brutes with little or no thought to a monster 401K.”
  • Hob. Fierce nordalfar born and bred for battle. Not a bugbear, we swear. Not really a rebranded orc, either,  (because those are irzhajotunn).
  • Hofvarpnir (flying horse). Some just fly, some actually have wings. So not a pegasus stand-in, really. Nope.
  • Horned Man. Satyr or faun. Pretty much the worst stereotype of a frat-bruh, but without all the social niceties.
  • Hulder. A beautiful faerie that seems almost human, kind to charcoal burners and anyone who treats them with respect. They get really, really angry if you notice that … hey, is that a cow’s tail? 
  • Hyena. A barking, really cunning doglike creature, known for their barking laugh. Uncommon in Norðlond.
  • Ice Alf. A small elemental, not an “alf” at all. Found waylaying (meaning killing) travelers along high mountain passes and anywhere the snow and ice linger.
  • Iðntomte. Craft gnomes. Very clever, and not nearly as apt to kill you as their dokktomte cousins.
  • Irzhajotunn. Runt giants. These human-sized creatures are much more common in Morevel, which is totally not Macedonian Greece. The irzhajotunn are totally not orcs, either.
  • Ísmargfaetlur. Ice centipede. Totally not a remorhaz.
  • Kite. Fast, agile hawks with a forked tail, usually preying on smaller mammals or on large carcasses.
  • Kónglax. The king salmon. Very tasty. Found in rivers and streams throughout the Hunted Lands, and a prime target for food during travel through those parts.
  • Mage. A cunning wizard. Maybe she’s evil. Maybe she’s helpful. Maybe she’s just out for her own needs, and the party better mind their manners.
  • Merrow. Once a colony of merpeople, they were purposefully immersed in the evil emanations from the demon-rifts that were torn in Yggdrasil during the dragon-álfar wars. Nothing, but nothing, good and wholesome can come of that.
  • Mountain Cat. Typical mountain lion, cougar, or panther. Ambush predator that will be parried to death by delvers, but might take a pack animal down, and that gets irksome.
  • Mule. A headstrong, healthy, stubbon beast of burden that makes up for those traits with much lower requirements for fodder and water while traveling. Still, “stubborn as a mule” is a phrase for a reason.
  • Narwhal. The unicorn of the sea.
  • Nautamaðr (Bull-man). Minotaur.  But not the Greek kind. No. The totally not Norse kind. Wait, what?
  • Neveri Clan Warrior. Horse archers, nomads, and a perpetual thorn in the side of the king of Nordlond, where the plains of Neveri border Nordlond to the southwest.
  • Night hag. A spectral, insubstantial álfar, sinking talons into the dreams of sleeping folk, spreading nightmare, pain, and discontent.
  • Nisse. Small, hard-working crafters, peasant farmers, and servants to greater faerie. Despite their small size, they have prodigious strength.
  • Nix. A type of water faerie, who lives in and guards a pool or stream. Their native shape is as an attractive humanoid from the waist up with a fish or eel tail below the hips, but they can assume a form with legs if they wish. Enchantingly beautiful voices.
  • Norðalf. Small totally-not-goblins. Among the least of the humanoid álfar.
  • Octopus. Really good drummer. Freakishly alien biology. Almost all poison.
  • Octopus, Giant. As with the smaller cousin, but larger and more dangerous. Maybe more prone to playing the tympani?
  • Orca. Killer whale.
  • Óséðmorðingr. Hidden murderer, a type of air elemental brought to Midgard for lethal intent, usually vengeance. If one called it an Invisible Stalker, one would not be wrong.
  • Physeter. Sperm whale.
  • Pike. Fast, bony fish. Not as tasty as salmon.
  • Pike, Giant. Very large bony fish. Still not as tasty as salmon. They’re bitter about it, in a cold-eyed fishy way.
  • Pike, Monstrous. OK, these guys are big. Like “I can eat a rowboat” big. And they eat rowboats. Good thing they require a really, really big body of water to live in.
  • Pony. Not just a young or small horse, but more akin to wild horse. The most common mount among the Neveri horse archers.
  • Rat. Yeah. Rat. Swarms and plague. Occasionally have high Cooking skill or are gifted with human-level intelligence.
  • Raven. Harbinger. Omen. Messenger. You really can’t have a Norse-based game and not include the raven.
  • Riding Horse. Medium sized horse bred for speed, many are trained for war. They make good scouting mounts and racehorses.
  • Rokk Eðla (Rock Lizard). Very large lizard, looking a bit like a komodo dragon. But can be 30’ long.
  • Roper. A form of evil, sapient cave-dwelling grapple-monster.
  • Scout. Pathfinder and reconnaissance expert, messenger and forward observer. Not necessarily of the scout profession from the Dungeon Fantasy RPG in all cases, but … yeah, most of them.
  • Sea Hag. The horrible truth behind legends of sirens and other creatures. Disguising themselves as beautiful humans, their true form is horrible to look upon. Can kill you with a glance. Pretty much teenagers.
  • Shark. Standard toothy menacing predator.
  • Sið Shark. Only six feet long, they are nearly invisible (by dint of magic) and kill their prey with a blast of energy resembling purple-blue lightning. Good. Goood!
  • Sleipnisfolald. Sleipnir’s Children, the best of all horses.
  • Slime Ormur (Slime Worm). Ewwww. Really big, and really, really poisonous. Their reeking secretions are horribly dangerous, and they can poison entire ecosystems by taking up residence.
  • Spjothestr. Spear-horse. Unicorn. Very intelligent, teleporting unicorns…they’re Aesir, not faerie. They fix imbalances caused by the álfar, and are very dangerous fighters.
  • Sprite. Small faerie. Occasionally useful, very absent-minded.
  • Spy. There’s nothing to see here. We're a hedge. Move along.
  • Steel Serpent. These constructs are massive animated metallic snakes, with armor as thick as heavy plate. Someone really wanted a naga, couldn’t get one, so they conjured their own.
  • Stóralf. Totally not hobgoblins.
  • Stothtroll. A fjallatroll warped by the dokktomte into something else. Wounds heal before your eyes, and the typical “oh, this works against trolls” is likely to get folks killed.
  • Svartadauthi Scalekin. The lizard-men of the grey marshes have been warped and modified by their ancient draconic lord, Svartadauði, the black death.
  • Sverðtönn Kónglax. Not just a king salmon, but a sabre-toothed king salmon. Because what the world’s oceans and streams need most is a several hundred or several thousand pound carnivorous fish with giant protruding teeth.
  • Swamp Eðla (Swamp Lizard). Closely related to rokk eðla, protected by coats of scales, with bony projections. They lurk at the waterside of fens and swamps, or languid rivers.
  • Thurs. The most banal form of troll. Big, dumb, and stupid, but can be dangerous if taken lightly.
  • Toad, Giant. Will eat ANYTHING they can fit in their mouths. Including humans. They’re that big.
  • Toad/Frog. They are not that big. Some frogs are deadly poision.
  • Uglu-björn. Owlbear. A wizard did it. Shove off.
  • Úlfjarl. “Wolf-chief.” Basically a giant wolf, but not twisted and nasty like the dire wolf.
  • Undine. A form of water elemental who prefers to live in Midgard. The lady of the lake? Maybe, maybe.
  • Vaeng Ormur (Winged Worm). A degenerate, very large flying ormur. A sea serpent that flies.
  • Valkyrie. Chooser of the slain, warriors of the Aesir. No, you can’t have their gear unless they give it to you. Be nice to your GM.
  • Verndarormur. Guardian naga.
  • Veteran. A warrior of many campaigns. Skillful fighter, maybe will work for money, maybe for glory.
  • Viper. Danger noodle. Snek.
  • Walrus. Yeah, a walrus.
  • War Horse. Heavy and trained for battle. These things are the high-end sports cars of the day, their price is frequently measured in pounds of silver. Maybe dozens of pounds. Trained to stand in combat, to kill and fight, and not flinch in the face of danger. The waiting lists for well-trained horses never lack for signers.
  • Warrior Sprite. Someone needs to protect the sprites, and these little faerie can be very dangerous when provoked.
  • White Shark. A mouth full of jagged teeth, drawn to thrashing water and blood.
  • Winter Sprite. These flitting little faerie mostly go about their own thing, always in the coldest part of the year.
  • Witch hag. A magical álfar with cruel tendencies, but a powerful alchemist and sage. Seek her out at your peril, for you might, I dunno, accidentally turn your mother into a bear or something.
  • Wolf. Never domesticated, sometimes friendly. Cunning pack-hunters.
  • Wyvern. The most dragonlike of the lindorms, they have strong legs, two wings, but no forearms. They do breathe fire. Technically a mundane wild animal, rather than an intelligent dragon. So close, though!

Converting the Nordlond Bestiary for TFT (New Stretch Goal!)
over 2 years ago – Sat, Nov 20, 2021 at 03:07:37 PM

Steve and I got very excited this morning chatting about the first day of the Nordlond Bestiary for the Dungeon Fantasy RPG. He's been nudging me about considering a TFT version of this project - and other Nordlond material - periodically. When we got to talking, he asked about making a conversion of the Bestiary a stretch goal. I thought about it, and yeah, it's doable.

The questions then became "how" and "how much?"

So here's the deal:

PDF Unlocks at $73,000

If we hit this stretch goal, I will do the work to convert the Nordlond material into creatures compatible with The Fantasy Trip.

This is not a matter of a simple copy and paste:

  •  No double-statting. This cheapens both products, and for reasons listed below, really can't work. There's not enough space to stick a solid TFT statblock on most of the GURPS pages, and it dilutes the purpose, focus, and quality of both products.
     
  •  A Distinct Product. That means it'll be a new book, with a fresh cover, done in 8.5x11" format. It will probably have 2-4 monsters per page, using black and white conversions of the art we develop for the Dungeon Fantasy RPG book. Production values and feel will be consistent with other TFT books by Gaming Ballistic. As it only gets made if we pass the $66K stretch goal...it will have all the monsters. I'd guess 96-112 pages.
     
  •  ITL Compliant. The cosmology Nordlond and Cidri are completely different, mostly because in Nordlond, the gods are real and immanent. Every creature needs to be looked at to ensure compatibility with ITL/Cidri in mind. This probably means a few other things can and will be tweaked, making the TFT version of Nordlond a unique place with some similar geography and cultural basis, but still very different.

Who Gets It?

The goal unlocks the PDF. Everyone who pledges at least $15 gets a copy "for free." That means all current backers at the PDF or higher level would receive it as a download. So would folks who selected the "Follow the Campaign/Custom Pledge" level and pledged $15 or more. If we get to the $73K stretch goal, I'm pleased to just add this to those pledges.

What about that Hardback?

With the PDF done, the physical orders for TFT hardback books and TFT Decks of Destiny profile card decks will go into a separate Backerkit phase, so that it's easier to keep the two products apart. I've got a few ideas how to handle this smoothly, some of which may require moving a zero-cost item into a cart, or answering a survey question.

We'll also look into the shipping and production situation at that time, which is another good reason to space out the manufacture and fulfillment of TFT books from the Dungeon Fantasy RPG fulfillment.

But the nice thing is: there's no "funding" of these items. Much like Tower of the Moon, it'll be done and ready to go to print. At that point, it'd just be a question of "how many, and to whom?"


If there are any questions, I'll try and answer them!

TFT Conversion as a Stretch Goal? Why...yes.
over 2 years ago – Sat, Nov 20, 2021 at 10:31:46 AM

The Nordlond Bestiary and Enemies Book (For TFT)

Note this is thefantasytrip.game site.

So, if we hit all the stretch goals, there will be another one out there. I've some math to do in order to figure out where to set that goal, but ... Steve and I talked, and agreed this would be fun.

Note the cosmology of Cidri is very different than that of the Dungeon Fantasy RPG. So this is not going to be just a cut-and-paste.

Ballistic's Report for Week Ending Nov 19
over 2 years ago – Fri, Nov 19, 2021 at 06:57:38 PM

Ballistic’s Report for Week Ending Nov 19

This week was launch week for the Bestiary, and true to my word, we went live yesterday. As I type this, the Nordlond Bestiary and Enemies Book sits at just over $20,000 raised, with $14,000 more to go. So we had a great first day, but are still looking at picking up nearly 200 backers to fund, and 650 more to hit all the stretch goals.

Is this doable? It really ought to be. My own projects have varied between 420 and 600 backers for Dungeon Fantasy RPG projects; SJGames’ from a low of about 550 (DF Companion 2) to a high of 1,600 (the Boxed Set), with the Monsters 2 book sitting at over 1,000. The Nordlond Bestiary is “like Monsters, but more so.” I’m hopeful.

What went on this week?

  • Launch day. Obviously
  • I was on Talking Crit and SJGames Live. Talking Crit touched on the Bestiary but is always a wide-ranging chat; SJGames Live focused on DFRPG and the Bestiary
  • I got more final art from the team, and did some pre-visualization
  • I got an outstanding quote from my card printer here in MN for 120-card decks in a custom box.
  • I reviewed one of the Inns and Taverns from Marshall, gave feedback, and suggested after a revision we do some Peer Review through my Patreon

Now that the project has launched, it’s “how quickly can I get the first pack of 128 creatures done, so that when we fund, I’m working stretch goals, not playing catch-up.”

Gaming Ballistic Patreon

To help with ongoing funding of art and speed eventual time to delivery, Gaming Ballistic started a Patreon in January 2021. Here's the weekly update on Patreon status.

  • Membership status: 56 patrons and $379 per month.
  • Special Content: The patrons got early peeks on everything, including the total spreadsheet of all planned monsters.

No additional patrons this week.

Gaming Ballistic in Media

As part of the launch-day run-up, I was on two shows

Talking Crit with Erik Tenkar and Bad Mike. This has a primarily OSR/D&D audience, but they have always dug my works, they recognize that I’m one of the better planners for Kickstarters, and they value my insight and commentary after running over a dozen projects successfully.

SJGames Live with Hunter Shelburne. This discussion was pretty focused on the Dungeon Fantasy RPG. Lots of previews and screen shares.

Where can you find out more about the project, or make comments?

  • The Kickstarter page, of course.
  • Gaming Ballistic’s Blog
  • The GB Discord channel
  • Threads in the SJGames Forums, including the DFRPG and GURPS forums
  • Reddit has threads on r/GURPSand r/RPG. That second one was started by a fan, so it is a better place for people to comment than those started by the publisher.
  • Same deal with this thread on RPG.net, which has already gathered some commentary.

Currently Manufacturing/Fulfilling/Shipping

Projects where hardcopies and PDFs are going out or scheduled to do so.

  • Nothing new this period. GB is current with fulfillment and shipping.

Crowdfunding and Product Launches

  • The Nordlondr Bestiary launched and is doing well. It’s first-day total funding was more than the entire Hall of Judgment campaign and was a stronger start (looking at KickTraq and BiggerCake) than many other Dungeon Fantasy RPG launches, even from SJGames. So … here’s hoping for a big win.
  • The sample layouts have been mostly well received. They’re pretty, but the pre-visualizations need some tweaks in order to be finalized. Font sizes and readability issues that are a hold-over from pulling stat-blocks from other formats. I’m actually planning on re-building the monster sheet template from the ground up using the final form of the background and styles of the parent book, to ensure consistency. With so many elements in a monster writeup, it’s very, very easy to have that go awry.
  • On the flip side, pretty much everyone loves the art, and why shouldn’t they. It’s gorgeous. This is exactly the type of project that many of my team lust after: full creativity and range of expression for their talents. Also, the format - limited backgrounds, monster only - that are needed in order to fit all the rest of the creatures’ stats on the page means in many ways it’s a simpler art task than prior work they’ve done for me. (This actually was reflected in their prices, which served to lower the stretch goal for 240 pages from well over $75,000 down to the current $66,000; that actually puts the full book in hand at fewer than 1,000 backers, which is again a big lift, but reasonable).
  • Art board!
  • Cards! (Again, this is a tentative layout that I’ll tweak once we get closer to final; SM and creature type needs to get on the card, if nothing else.)

Product Announcements

In Development

Writing and content creation for announced projects. Some of this may be cryptic.

  • Inns and Taverns, by Marshall LaPira. Systemless. Revised tavern submitted on Nov 11, returned with comments last week.
  • Two Warring Houses, by Douglas Cole. Systemless. Outline stage and writing, but on hold as the Bestiary gets      launched.
  • Nordlondr Bestiary, by Douglas Cole. Dungeon Fantasy RPG. Almost 90 of 128 monsters have some data entries, and it’s now time to systematically go through and ensure each one has the right stuff, including skill levels, appropriate traits, and the like. Patreon members will start to get previews. Lots of them.

Friction

Bits of news and items that put a monkey in the wrench.

  • I’ll admit it: I was hoping we’d crush it and fund the first day. We have done very well, of course, but knowing the project is truly in-hand goes a long way to ease my mind.
  • I also realized that the funding goal for this project - though needfully so - is larger than the total, final, end of Kickstarter funding for any Dungeon Fantasy RPG project I have launched to      date. Simply funding is a record-setting project for me. So … we really are doing well.
  • Shipping worries me. I’m going to see if my EU printer will give me a ballpark for what it is right now to bring 400 or so books from there to MN. It’s hard for me to plan without a shipping number, and right now, I’m assuming US-based printing because it’s knowable, shipping from there to here is knowable, and the print costs are high enough that it becomes a worst-case cost
  • One should never say worst-case. It can always get worse.
  • Turkey Day approaches; that’s likely a lull in pace as people travel.

Fair Winds

Information about things that move GB forward.

  • I have mentioned the art before, but the team, including a new member, is really out-doing themselves. Going to be so pretty.
  • The campaign really did get off to a good start.
  • I know what I have to do now, and no longer have to divide my time so much between preparation and marketing and other things and head-down data entry. So each day should see significant progress.

SJGames Live covers the Bestiary - With new Previews
over 2 years ago – Fri, Nov 19, 2021 at 04:30:23 AM

SJGames Live Interview with Douglas

I just got off the air with Hunter and SJGames, chatting about the bestiary. One of the things I showed was an "art-board" of WIP and finished images from some of my art team.

This includes work by Matt Thomas (Dettoria Art), Juan Ochoa, Çağdaş Demiralp, Rick Troula, and  Billy Blue. More artists and artwork is coming as we get closer to funding, and hopefully to crushing stretch goals.

We're off to a good start so far, and we're not yet even into "home from work" time here in the USA, which starts in two or three hours and probably goes to about 10pm central. Fingers crossed.